#ifdef MULTI_LAN_SUPPORT_NONE
RES_ADD_LANGUAGE(LANGUAGE_ENGLISH, "English")
RES_ADD_LANGUAGE(LANGUAGE_SIMP_CHINESE,"SimpleChinese")
//RES_ADD_LANGUAGE(LANGUAGE_TRAD_CHINESE, "TraditionalChinese")
#else
RES_ADD_LANGUAGE(LANGUAGE_ENGLISH, "English")
#ifdef IM_ARABIC_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_ARABIC, "Arabic")
#endif
#ifdef IM_FRENCH_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_FRENCH, "French")
#endif
#ifdef IM_HINDI_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_HINDI, "Hindi")
#endif
#ifdef IM_HUNGARIAN_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_HUNGARIAN, "Hungarian")
#endif
#ifdef IM_INDONESIAN_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_INDONESIAN, "Indonesian")
#endif
#ifdef IM_MALAY_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_MALAY, "Malay")
#endif
#ifdef IM_PORTUGUESE_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_PORTUGUESE, "Portuguese")
#endif
#ifdef IM_RUSSIAN_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_RUSSIAN, "Russian")
#endif
#ifdef IM_SPANISH_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_SPANISH, "Spanish")
#endif
#ifdef IM_TAGALOG_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_TAGALOG, "Tagalog")
#endif
#ifdef IM_THAI_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_THAI, "Thai")
#endif
#ifdef IM_VIETNAMESE_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_VIETNAMESE, "Vietnamese")
#endif
#ifdef IM_URDU_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_URDU, "Urdu")
#endif
#ifdef IM_ITALIAN_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_ITALIAN, "Italian")
#endif
#ifdef IM_PERSIAN_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_FARSI, "Farsi")
#endif
#ifdef IM_TURKISH_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_TURKISH, "Turkish")
#endif
#ifdef IM_GERMAN_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_GERMAN, "German")
#endif
#ifdef IM_GREEK_SUPPORT
RES_ADD_LANGUAGE(LANGUAGE_GREEK, "Greece")
#endif
#endif

RES_SET_VERSION("1.0.0")
RES_SET_MAX_MODULE_NUM(64)
//RES_SET_IMG_GLOBAL_COMPRESS_TYPE(IMG_CMP_BMP,75)
//RES_SET_ANIM_GLOBAL_COMPRESS_TYPE(ANIM_CMP_MBMP,75)
RES_SET_IMG_DEFAULT_COMPRESS_TYPE(IMG_CMP_BMP,75)
RES_SET_ANIM_DEFAULT_COMPRESS_TYPE(ANIM_CMP_MBMP,75)
RES_SET_ANIM_GLOBAL_KEY_COLOR(0x000000)
//RES_SET_GLOBAL_JPEG_COMPRESS_RATE(75)

#ifndef LOW_MEMORY_SUPPORT
RES_ADD_SKIN("THEME1","1.0.0",0)
#endif

RES_ADD_MODULE(MMI_MODULE_COMMON,"\\common\\common_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_FONT,"font")
#if 1//0
RES_ADD_MODULE(MMI_MODULE_IM,"\\im\\im_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_TP,"\\tp\\tp_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_MMIBRW,"\\mmibrw\\mmibrw_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_MMS,"\\mms\\mms_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_SMS,"\\sms\\sms_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_FM,"\\fm\\fm_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_EBOOK,"\\ebook\\ebook_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_MPEG4,"\\mpeg4\\mpeg4_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_MULTIM,"\\multim\\multim_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_ALARM,"\\alarm\\alarm_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_GAME_MANAGER,"\\game_manager\\game_manager_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_SET,"\\set\\set_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_MP3,"\\mp3\\mp3_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_CC,"\\cc\\cc_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_PB,"\\pb\\pb_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_STK,"\\stk\\stk_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_ENG,"\\eng\\eng_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_RECORD,"\\record\\record_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_ACC,"\\acc\\acc_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_BT,"\\bt\\bt_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_GAME_BOXMAN,"\\game_boxman\\game_boxman_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_CONNECTION,"\\connection\\connection_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_FMM,"\\fmm\\fmm_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_CAMERA,"\\camera\\camera_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_OCR,"\\ocr\\ocr_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_GPS,"\\gps\\gps_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_PIC_VIEWER,"\\pic_viewer\\pic_viewer_mdu_def.h")
RES_ADD_MODULE(MMI_MODULE_DYNA_APPLIST,"\\dyna\\dyna_mdu_def.h")
#endif 

#ifdef PIC_EDITOR_SUPPORT
RES_ADD_MODULE(MMI_MODULE_PIC,"\\pic\\pic_mdu_def.h")
#endif


#ifdef GAME_LINK_SUPPORT
RES_ADD_MODULE(MMI_MODULE_GAME_LINK,"\\game_link\\game_link_mdu_def.h")
#endif

#ifdef CMMB_SUPPORT
RES_ADD_MODULE(MMI_MODULE_MTV,"\\mobiletv\\mobiletv_mdu_def.h")
#endif

#ifdef APP_ENGTD_SUPPORT
RES_ADD_MODULE(MMI_MODULE_ENGTD,"\\engtd\\engtd_mdu_def.h")
#endif

#ifdef PRODUCT_DM
RES_ADD_MODULE(MMI_MODULE_VT,"\\vt\\vt_mdu_def.h")
#endif

#ifdef STREAMING_SUPPORT
RES_ADD_MODULE(MMI_MODULE_STREAMING,"\\streaming\\streaming_mdu_def.h")
#endif

#ifdef JAVA_SUPPORT
RES_ADD_MODULE(MMI_MODULE_JAVA,"\\java\\java_mdu_def.h")
#endif

#ifdef KURO_SUPPORT
RES_ADD_MODULE(MMI_MODULE_KURO,"\\kuro\\kuro_mdu_def.h")
#endif

#ifdef MMI_MOCOR_SAMPLE
RES_ADD_MODULE(MMI_MODULE_SAMPLE,"\\sample\\sample_mdu_def.h")
#endif

#ifdef SXH_APPLE_SUPPORT
RES_ADD_MODULE(MMI_MODULE_SXH_APPLE,"\\apple\\apple_mdu_def.h")
#endif

#ifdef MBM_IMIBASE_SUPPORT
RES_ADD_MODULE(MMI_MODULE_MBM_IMIBASE,"\\imibase\\imibase_mdu_def.h")
#endif //MBM_IMIBASE_SUPPORT

//[[define ring infomation
RES_ADD_RING(R_CALL_1,"\\RING\\R_CALL_1.mid")
RES_ADD_RING(R_CALL_4,"\\RING\\R_CALL_4.mid")
RES_ADD_RING(R_CALL_8,"\\RING\\R_CALL_8.mid")
#ifndef LOW_MEMORY_SUPPORT
RES_ADD_RING(R_CALL_2,"\\RING\\R_CALL_2.mid")
RES_ADD_RING(R_CALL_3,"\\RING\\R_CALL_3.mid")
RES_ADD_RING(R_CALL_5,"\\RING\\R_CALL_5.mid")
RES_ADD_RING(R_CALL_6,"\\RING\\R_CALL_6.mid")
RES_ADD_RING(R_CALL_7,"\\RING\\R_CALL_7.mid")
#endif
RES_ADD_RING(R_SMS_1,"\\RING\\R_SMS_1.mid")
RES_ADD_RING(R_SMS_2,"\\RING\\R_SMS_2.mid")
RES_ADD_RING(R_SMS_3,"\\RING\\R_SMS_3.mid")
RES_ADD_RING(R_MMS_1,"\\RING\\R_MMS_1.mid")
RES_ADD_RING(R_MMS_2,"\\RING\\R_MMS_2.mid")
RES_ADD_RING(R_MMS_3,"\\RING\\R_MMS_3.mid")
RES_ADD_RING(R_POWER_1,"\\RING\\R_POWER_1.mid")
//RES_ADD_RING(R_POWER_2,"\\RING\\R_POWER_2.mid")
#ifndef SUBLCD_SIZE_NONE	
RES_ADD_RING(R_FLIP_1,"\\RING\\R_FLIP_1.WAV")
RES_ADD_RING(R_FLIP_2,"\\RING\\R_FLIP_2.WAV")
#endif
RES_ADD_RING(R_KEY_1,"\\RING\\R_KEY_1.WAV")
RES_ADD_RING(R_KEY_2,"\\RING\\R_KEY_2.WAV")
//RES_ADD_RING(R_KEY_LOUND_1,"\\RING\\R_KEY_LOUND_1.WAV")
//RES_ADD_RING(R_KEY_LOUND_2,"\\RING\\R_KEY_LOUND_2.WAV")
RES_ADD_RING(R_DC_1,"\\RING\\R_DC_1.WAV")
RES_ADD_RING(R_BAT_1,"\\RING\\R_BAT_1.mid")
RES_ADD_RING(R_DC_COUNT,"\\RING\\R_DC_COUNT.wav")
RES_ADD_RING(R_DC_FINAL_COUNT,"\\RING\\R_DC_FINAL_COUNT.bin")
//RES_ADD_RING(R_BAT_2,"\\RING\\R_BAT_2.mid")
//RES_ADD_RING(R_DEL_1,"\\RING\\R_DEL_1.mid")
//RES_ADD_RING(R_DEL_2,"\\RING\\R_DEL_2.mid")


#ifdef MMI_POWERONOFFMP4_ENABLE
RES_ADD_RING(OPEN_MP4,"\\RING\\OPEN_MP4.3gp")
#endif

//]]define ring infomation

#ifdef MULTI_LAN_SUPPORT_NONE
//[[define font infomation
RES_ADD_FONT(SONG_FONT_8_L0,"\\FONT\\SONG_FONT_8_L0.lib","")
RES_ADD_FONT(SONG_FONT_8_L1,"\\FONT\\SONG_FONT_8_L1.lib","")
RES_ADD_FONT(SONG_FONT_10_L0,"\\FONT\\SONG_FONT_10_L0.lib","")
RES_ADD_FONT(SONG_FONT_10_L1,"\\FONT\\SONG_FONT_10_L1.lib","")
RES_ADD_FONT(SONG_FONT_12_L0,"\\FONT\\SONG_FONT_12_L0.lib","")
RES_ADD_FONT(SONG_FONT_12_L1,"\\FONT\\SONG_FONT_12_L1.lib","")
RES_ADD_FONT(SONG_FONT_14_L0,"\\FONT\\SONG_FONT_14_L0.lib","")

#ifdef MAINLCD_SIZE_176X220
RES_ADD_FONT(SONG_FONT_14_L1,"\\FONT\\SONG_FONT_14_L1.lib","")
RES_ADD_FONT(SONG_FONT_14_L2,"\\FONT\\SONG_FONT_14_L2.lib","")
#endif
RES_ADD_FONT(SONG_FONT_16_L0,"\\FONT\\SONG_FONT_16_L0.lib","")
RES_ADD_FONT(SONG_FONT_16_L1,"\\FONT\\SONG_FONT_16_L1.lib","")

//RES_ADD_FONT(SONG_FONT_18_L0,"\\FONT\\SONG_FONT_18_L0.lib","")
#if defined(MAINLCD_SIZE_240X400) || defined(MAINLCD_SIZE_240X320) 
RES_ADD_FONT(SONG_FONT_20_L1,"\\FONT\\SONG_FONT_20_L1.lib","")
RES_ADD_FONT(SONG_FONT_14_L2,"\\FONT\\SONG_FONT_14_L2.lib","")
#endif
RES_ADD_FONT(SONG_FONT_29_L0,"\\FONT\\SONG_FONT_29_L0.lib","")
#endif
#ifdef MULTI_LAN_SUPPORT_CSTAR
#ifdef WIN32
RES_ADD_FONT(SONG_FONT_8_L0,"\\FONT\\CSTAR_FONT_8_L0_win.lib","")
RES_ADD_FONT(SONG_FONT_8_L1,"\\FONT\\CSTAR_FONT_8_L1_win.lib","")
RES_ADD_FONT(SONG_FONT_10_L0,"\\FONT\\CSTAR_FONT_10_L0_win.lib","")
RES_ADD_FONT(SONG_FONT_10_L1,"\\FONT\\CSTAR_FONT_10_L1_win.lib","")
RES_ADD_FONT(SONG_FONT_12_L0,"\\FONT\\CSTAR_FONT_12_L0_win.lib","")
RES_ADD_FONT(SONG_FONT_12_L1,"\\FONT\\CSTAR_FONT_12_L1_win.lib","")
RES_ADD_FONT(SONG_FONT_14_L0,"\\FONT\\CSTAR_FONT_14_L0_win.lib","")
RES_ADD_FONT(SONG_FONT_14_L1,"\\FONT\\CSTAR_FONT_14_L1_win.lib","")
RES_ADD_FONT(SONG_FONT_16_L0,"\\FONT\\CSTAR_FONT_16_L0_win.lib","")
RES_ADD_FONT(SONG_FONT_16_L1,"\\FONT\\CSTAR_FONT_16_L1_win.lib","")
RES_ADD_FONT(SONG_FONT_18_L0,"\\FONT\\CSTAR_FONT_18_L0_win.lib","")
RES_ADD_FONT(SONG_FONT_18_L1,"\\FONT\\CSTAR_FONT_18_L1_win.lib","")
RES_ADD_FONT(SONG_FONT_20_L0,"\\FONT\\CSTAR_FONT_20_L0_win.lib","")
RES_ADD_FONT(SONG_FONT_20_L1,"\\FONT\\CSTAR_FONT_20_L1_win.lib","")
RES_ADD_FONT(SONG_FONT_29_L0,"\\FONT\\CSTAR_FONT_29_L0_win.lib","")
RES_ADD_FONT(SONG_FONT_29_L1,"\\FONT\\CSTAR_FONT_29_L1_win.lib","")
#else
RES_ADD_FONT(SONG_FONT_8_L0,"\\FONT\\CSTAR_FONT_8_L0.lib","")
RES_ADD_FONT(SONG_FONT_8_L1,"\\FONT\\CSTAR_FONT_8_L1.lib","")
RES_ADD_FONT(SONG_FONT_10_L0,"\\FONT\\CSTAR_FONT_10_L0.lib","")
RES_ADD_FONT(SONG_FONT_10_L1,"\\FONT\\CSTAR_FONT_10_L1.lib","")
RES_ADD_FONT(SONG_FONT_12_L0,"\\FONT\\CSTAR_FONT_12_L0.lib","")
RES_ADD_FONT(SONG_FONT_12_L1,"\\FONT\\CSTAR_FONT_12_L1.lib","")
RES_ADD_FONT(SONG_FONT_14_L0,"\\FONT\\CSTAR_FONT_14_L0.lib","")
RES_ADD_FONT(SONG_FONT_14_L1,"\\FONT\\CSTAR_FONT_14_L1.lib","")
RES_ADD_FONT(SONG_FONT_16_L0,"\\FONT\\CSTAR_FONT_16_L0.lib","")
RES_ADD_FONT(SONG_FONT_16_L1,"\\FONT\\CSTAR_FONT_16_L1.lib","")
RES_ADD_FONT(SONG_FONT_18_L0,"\\FONT\\CSTAR_FONT_18_L0.lib","")
RES_ADD_FONT(SONG_FONT_18_L1,"\\FONT\\CSTAR_FONT_18_L1.lib","")
RES_ADD_FONT(SONG_FONT_20_L0,"\\FONT\\CSTAR_FONT_20_L0.lib","")
RES_ADD_FONT(SONG_FONT_20_L1,"\\FONT\\CSTAR_FONT_20_L1.lib","")
RES_ADD_FONT(SONG_FONT_29_L0,"\\FONT\\CSTAR_FONT_29_L0.lib","")
RES_ADD_FONT(SONG_FONT_29_L1,"\\FONT\\CSTAR_FONT_29_L1.lib","")
#endif
#endif

//]]define font infomation
